Threat Rating

Your HARM, or Hazard Assessment Risk Model, is a threat rating is a value derived by numerous statistics to determine the potential danger, or threat level of a SPB. Many factors come into play to determine this rating, including but not limited to powers, means of travel, strength, combative ability & intelligence. The higher value if the threat level, the more potential danger you could pose. The Protectorate puts priority on higher value threats, wanting to secure them over lesser ranked SPBs.
While incarcerated in the Ark, your threat level determines what sector you will be placed in as higher threats require more security to maintain.
These stats reflect a broad range of skills and abilities, implying that the final result is a synergy – more than just a sum of it’s parts. All of these statistics are on a scale from 1 to 10, with 2 representing an average human ability.

  • 0 – None or not applicable
  • 1 – Below Average Human
  • 2 – Average Human
  • 3 – Superior Human
  • 4 – Superhuman
  • 5 – Notable Superhuman
  • 6 – Remarkable Superhuman
  • 7 – Superior Superhuman
  • 8 – Exemplary Superhuman
  • 9 – Unrivaled Superhuman
  • 10 – Unparallelled. Without equal. Beyond the ability to compare or measure.

Agility – A degree of coordination, accuracy, reaction, balance athleticism and dexterity.
Control – Awareness, strategy, preparedness, improvisation, perception, adaption, resolve & insight.
Drive – Showing initiative. A tendency to react or escalate. An inclination to act over react.
Durability – Resilience to damage, fortitude and recovery
Fighting – Melee or close range combat ability. Martial arts, melee weapon skill
Intelligence – Reasoning and knowledge. Research, comprehension and understanding.
Mobility – Movement. Ability to cover distance in minimum time with minimal effort.
Presence – Reputation, inspiration, motivation, intimidation, respected or feared – effect on others.
Range – Medium to long range combat ability. Energy projection, firearms.
Strength – Raw physical prowess. Increase ability to lift, carry or strike.

Finally, each character has a Power Rank, which is a graded from Epsilon (E) through Alpha (A), which summarize the potential risk that they pose to the government and civilian population. While the above categories may summarize a character’s powers, it does not classify what their powers may allow them to accomplish. Powers that allow mass destruction, or bypass or negate military or governmental security protocols are a much greater threat to the interests of the government at large.

To simplify the classified formulas and complex algorithms that determine one’s Power Rank, it can be safely summarized as how many people one could effectively kill before they could be stopped. Powers, abilities, access to weaponry, the means to exponentially deal damage due to collateral or structural damage as well as other factors play into this calculation. For example, a hero who has slightly heightened senses and Olympic-class reflexes, would be easier to stop on a rampage than another with invulnerability to conventional damage and harnesses ultra-violet light into a lethal focused blast.

Power Level Deaths measured by Comparative
Epsilon Single digits Man wielding a knife or semi-automatic weapon
Delta Tens Man wielding an automatic firearm, conventional explosives
Gamma Hundreds Strategically placed explosives
Beta Thousands Short-Medium Range Ballistic Missiles
Alpha Ten-Thousands ICBMs, nuclear devices

Threat Rating

Age of Heroes Smorgie