Origin

The Superhero’s origin is a generic field to explain by what means they have their powers. This is intentionally left vague, so the player can create his own story. Please select one of the options below.

  • Alien – You are not human. From below the sea, or another planet or universe. Your powers there may be normal to your race, but on Earth they allow you to preform beyond mortal means.
    • Examples: Sub-Mariner an Alantean, or the Kryptonian-native Superman are aliens. As is Thor, Martian Manhunter and the Inhumans.
    • Advantages: Diversity – With millions of worlds there are millions of possibilities of different life forms, each can have it’s own unique powers and abilities.
    • Disadvantages: Xenophobia – The Nergashi invaded Earth years ago, but their legacy still haunts mankind. They have become suspicious and fearful of the true intent of any non-humans.
  • Construct – You were created, not born. You may be an robotic android or a pieced together abomination or anything in between. You may have been granted or developed a lifelike sentience or have a simple or vast and diverse set of instructions or commands to follow.
    • Examples: Mary Shelley’s Frankensten is on of the most recognized constructs in literature. Sentient androids Ultron, Vision, Red Tornado & the original Human Torch are examples of artificial life forms.
    • Advantages: Invincible – Constructs are largely immune to pain, and highly resistant to injury allowing them to function at optimum efficiency regardless of sustained damage.
    • Disadvantages: Subservient – Being creations, they are often looked down upon as subservient creatures, designed for the sole purpose of their creation and little else.
  • Genetic – You were born with a genetic anomaly due to your your lineage which grants you your abilities. Whether they were evident at birth, manifested during your adolescence or triggered by some event is up to you. Your parents could carry a mutated gene that you inherited or simply been victim to an effect that changed your metabolism before you were born. Alternatively, you could have simply been a genetic experiment.
    • Examples: The X-Men are all predominately mutants, as is Franklin Richards, the son of Reed Richards and Sue Storm of the Fantastic Four.
    • Advantages: Heredity – You were born with your abilities, they are and always were a part of your being, so you have great affinity to them. As easy as breathing, most of your abilities have become second nature and integral to your existence.
    • Disadvantages: Stigma – Being born with your abilities carries a heavy burden. Your are the next evolutionary step of mankind. Many see you as an abomination or a freak, while others revere or fear what you represent for mankind.
  • Granted – Your powers are blessed or gifted by someone or chosen for you by something. Without this blessing, you would be ordinary. A power source or a code to have to follow may be required to keep your powers available and may be taken away if terms are broken with your benefactor. Alternatively, your powers may only be used with certain circumstances or conditions – only in daylight, can’t hurt an innocent, or other limitation.
    • Examples: Green Lantern one chosen by the Green Lantern Corps fights with powers granted by magical ring, while Ghost Rider represents the spirit of vengeance or Spawn who’s hell-granted powers that deplenish when used, are all granted.
    • Advantages: Benefactor – You powers came from somewhere or someone, who took it upon themselves to grant you great power. It is likely in their interest that your succeed, and they may be watching out for you.
    • Disadvantages: Pawn – You have great power as long as you perform accordingly. A debt or responsibility you burden for someone or something else. Defiance or failure may carry a considerable consequence.
  • Meta-Human – Your genetic make up has been altered after your birth, resulting in the manifestation of your powers. Intentional (or accidental) experimentation, side-effects to events or cataclysms, or other unforseen circumstances lead to your new-found abilities.
    • Examples: Spider-Man, who was bit by a radioactive spider, Captain America who was the only recipient of the Super Soldier serum, or the Hulk and Fantastic Four who absorbed dangerous amounts of radiation are all examples of once normal people experiencing an event that granted them their powers.
    • Advantages: Diversity – There are near limitless powers and abilities that some from your genetic alteration. No greater range of possibilities exist than this.
    • Disadvantages: Unstable – your survival to the events that led to your powers is remarkable, however volatile. Your powers may strengthen, weaken or alter, potentially with disastrous results.
  • Super-Natural – Your powers are gains from your use (or misuse) of the arcane arts or other internal or external source such as a Chi. These sources may be spiritual, divine, infernal or just extra-dimensional.
    • Examples: Doctor Strange, Doctor Fate & Constantine use magic, while Iron Fist uses hi martial arts to deadly effect by focusing his ki. Some renditions of the Flash have him access the “Speed Force” as the source of his powers.
    • Advantages: Insight – You have unique access to an untapped wealth of coveted knowledge allowing you to further understand and develop your abilities. The more you discover, the more you can accomplish.
    • Disadvantages: Ignorance – Your vast knowledge is probably only a fragment of the potential powers that exist. No matter how long you try, you will probably never fully understand where your powers come from or all they can accomplish. They are more than you could hope to understand, and that ignorance can carry a price. Ignorance leads to the misuse or abuse of the power you naively wield.
  • Technology – Your abilities are the result of a unique or proprietary tool you wear, wield or otherwise use. Suits of armor, cybernetics, futuristic gauntlets are all examples of items that grant abilities to the user.
    • Examples: Normal human, Tony Stark,or Victor von Doom don future-tech armors to go toe-to-toe with other heroes or villains, Doctor Octopus has mechanical arms fused to his waist to do his bidding or Cyborg who has been rebuilt with robotic components are examples of these technological marvels.
    • Advantages: Gestalt – Your abilities allow you to make remarkable creations and inventions from available materials. You see thinks as what they could be, a greater whole than the sum of the products used to create your devices.
    • Disadvantages: Reliance – Your are dependent on your technological wonders, and are significantly less powerful without them. While you are able to wield tremendous power with your devices, you are required to rely on them at all times.
  • Terran – You are human with no true ‘super’ power. You use your human physical and/or mental abilities, as well as more-mundane tools to face super-powered foes on an equal level. Training, perseverance, experience, and determination define your accomplishments.
    • Examples: Batman, who is even considered by Superman to be one of the most dangerous of all super-heroes is human, as is Robin, Catwoman, Hawkeye, the Punisher, Green Arrow, Bullseye or Black Widow.
    • Advantages: Adaptable – Humans are remarkable in what they can accomplish when put to the task. Their ability to push themselves beyond human limitations has been the defining characteristic that has put them as the dominant species on the planet.
    • Disadvantages: Mortality – Being human, your powers and abilities are limited. No amount of effort will envelop allow you to fly or survive indefinitely underwater. While you are capable of great things, you are limited by what all humans suffer from – mortality.

In some cases, a hero may have more than one potential origin. For example, Longshot is not only an alien, which allows him to preform at a level of agility far greater than that of a human, his ‘luck’ is a granted ability, that has things simply fall to his favor if his intent is pure. Since an origin is a starting point for a hero to develop from, not a limited frame to hold a character to, neither choice is wrong. Select which one seems to best fit, and go from there.

Origin

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